AI Insights · Timothy · June 2022
Top 5 2D Realistic Games in New Zealand Q2 2022
Explore the performance of the top 5 2D realistic games on a unified platform in New Zealand during Q2 2022, highlighting their download, revenue, and active user trends.
During the second quarter of 2022, the top 5 2D realistic games in New Zealand showcased diverse performance metrics on a unified platform. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Evony from TOP GAMES INC. saw its weekly revenue fluctuate throughout the quarter, peaking at around $22.3K in mid-May. Weekly downloads experienced a downward trend, starting from 1.9K in late March and dropping to 848 by the end of June. The game maintained a relatively stable active user base, with numbers ranging from 5K to 7K.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED exhibited a notable increase in weekly revenue, hitting a high of approximately $20.2K in late April. However, weekly downloads remained modest, peaking at 695 in late April and then generally declining. The active user count showed a slight dip from 3.6K to around 3.4K by the end of the quarter.
The Grand Mafia from Phantix Games had a strong performance in terms of weekly revenue, reaching about $14.3K in mid-May. Weekly downloads showed some variability, starting at 772 in late March and ending at 779 in late June. Active users saw a steady increase, peaking at around 4.5K in mid-April before stabilizing at approximately 3.4K by the end of June.
8 Ball Pool™ by Miniclip.com consistently performed well, with weekly revenue peaking at around $14K at the end of March. Downloads showed a steady upward trend, reaching approximately 4.1K in early June. The game maintained a high number of active users, ranging from 71.7K to 79.7K throughout the quarter.
June’s Journey: Hidden Objects by wooga experienced a relatively stable weekly revenue, peaking at around $12.7K at the beginning of May. Weekly downloads remained consistent, with minor fluctuations, peaking at 630 in late May. The active user count also remained steady, generally hovering around 9.3K to 10.3K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.